Comments

Log in with itch.io to leave a comment.

Keeping a changelog might be nice, so its easier to know what was changed. Sorry to ask, but do you think you could make a character sheet for cultivation characters? I'm having a bit of a hard time understanding the rules for them, and seeing how a sheet is laid out would help. And it'll probably end up being my next campaign.

Hey there!   You bet, we have a Cultivator sheet coming out next week.  

And we will probably have a much more detailed change list in place here soon.  Most of the massive sweeping changes are done.   We are just down to fine tuning.  

Play test as Celestial Exalted is underway now.  Dragon Blooded and Cultivation play tests are still a ways out.   So if you or anyone else has feedback on those areas, feel free to let us know - it helps a bunch!

Questions or corrections can be sent to us here too. 

Thanks so much!  

Sweet, thanks for the sheet and the update! I'll check it out a bit more in depth soon. I def got a better handle on how the progression works now. Are you supposed to come up with your own legend milestones that count for progression? For the ones under Qi Condensation and such. Cause it's pretty vague so far.
Like is it up to the gms to decide when you complete The Road Is Merciless and such?

Yeah, you come up with your own Milestones (or modify the examples in the book).  This helps match up to other player characters plots too.

Basically everyone comes up with Milestones, then ST makes a full plot out of those plus whatever else drama they want to add.

Same goes for SFX and Limits.  I have examples of them in the book all over, but they are just suggestions and in some cases need customization anyway.  

Thanks for the confirmation! I'll def use them as a guideline for how the progression is paced, but prolly smth that better fits whatever setting I'm using. Excited to get to work on this again.

I didn't know you had a cultivation option in here! I thought it was only Exalted, which I do like (or think I like anyways, the setting seems neat but gming a game for it seemed difficult for me) but don't really feel confident in running. Might use this for a xianxia game and maybe tweak some things, it's been my white whale for a while.

Does it handle long form games well? That's been my one issue with cortex, as someone who rlly likes zero to hero type stories.

We are testing the long form gameplay right now (started two months ago, and are going along.)  So far the system does not give out XP fast, so if you like lots of drama and long adventures between big xp bumps, you can get 0-to hero feel for sure.   

We are not yet testing playing as the Cultivation characters, so there are likely a few wrinkles there to sort out.  One thing we have seen is that this system is fairly brutal for mortals.  

Share, use, and enjoy!

We based the cultivation off the anime "Heaven's Official Blessing", and so it will pull ideas and structure from that.  The Ghosts section of the book will eventually build into that as well.  

We are starting Setting development for this game.   And are going to have more themes around heavenly bodies, celestial objects, and a more dynamic setting in general.  

If you have suggestions please submit them to me here.

Cheers!

If you have run this game, in any length, or been in someone's game who ran using this hack, we would love feedback on how it went and what you want to see added/corrected.  Cheers!

The main rules plus a few example character sheets.  

This is a work in progress, but it is 100% playable as is